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![]() 10 Man Semi & Finals Scoreboard 5 Man Semi & Finals Scoreboard What do you think? Add your comments in WARPIG's TOURNEY TALK FORUM World Cup Fields
Note: It was intended that field layout photographs would be available on WARPIG two days prior to the start of the tournament. Unfortunately, a number of circumstances - including being stranded 20 feet in the air on a broken man lift conspired against that goal being fully achieved, layout photos of fields 1-5 are available.
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![]() NPPL World Cup 2001 Orlando, FL October 22-28, 2001 10
Man Winners
Series Champs
5
Man Winners
World Cup is back with a vengeance. The 2001 season has been a rebirth year for the NPPL. While the league has continued to grow every year of its existence, the 2000 season, especially World Cup, left many players wanting. Many of the criticisms of the final event blew small details out of proportion (in some cases due to political motivation) but that nit-picking was an indicator of the true problem from which the event suffered - poor presentation. Netting blew down causing games to be postponed while it was repaired, air fill lines were long, and the site layout left players with lengthy walks between the fields and the air fill stations and rest rooms.
Construction began weeks before the tournament, with things truly taking shape the week beforehand. Netting was a big issue in the past, and netting a field right takes time and hard work. Wooden telephone poles stretched tight steel cables soundly supporting the 20 foot nets used to separate and protect the staging areas from the fields. "I'm
very impressed with what they were able to accomplish here."
On the Saturday before the Monday start
date most major trade show exhibitors were already busy setting up their
encampments. "Booths" is no longer the right word - the tournament
vendor's tent has been eclipsed by the major companies sponsoring the site's
10 concept fields. Each of these field sponsor's compounds is typically
nearly as large as the main vendor's tent. National Paintball Supply
North America is no longer the only company with a huge custom display
semi trailer. DYE Precision turned heads with their new black rig
and accompanying tent, while NPS brought a pair of matching regional tournament
support 5th wheels to compliment their The layout of the site was changed significantly from the previous year. The fields were arranged as a letter J with the vendor's tent, air fills, rest rooms, and player staging tents right in the middle - as equidistant as possible from all of the fields. Additional vendors and sponsors set up displays in the center of the site. TC Paintball's compound took on a tropical theme with tiki torches and palm front shade shelters, Worr Games Products displayed the latest Autocockers and BOSS paintguns. A $2,000 prize stood to be awarded to the fastest two person team who could assemble a completely disassembled Autococker while one was blindfolded, and the other gave only verbal instructions. XTC had a comfortable player lounge with inflatable couches and their innovative line of clear accessories. Parking would prove to be an issue with the largest tournament ever - especially since local press was finally promoting the event - encouraging people to come and watch the games, giving a donation to disaster relief rather than paying an admission price. A new parking area was set up north of the tournament complex, and various parking passes issued for different areas. Enforcement was heavy, down to utilizing a tow service to move improperly parked cars. This left the core of the complex facing a minimum of heavy vehicle traffic. Pedestrians and golf carts ruled the site.
A new face on the paintball scene -
Community Fire Equipment brought a trailer with a completely self contained,
licensed DOT hydrotesting facility inside. According to company president
Stephen Gallagher, Community plans to attend other paintball events over
the coming months allowing the players the convenience of testing and recertification
of their compressed air tanks (federal law requires this check every 3
year's of a tanks' service life - 5 years for some newer models) on site. WDP which had not been at World Cup 2000, was back on the scene again, with their full compliment of techs, and products. Saturday afternoon a number of pro teams practiced on the Ultimate Air field - as it was not planned to be used in pro games. Members of Ground Zero, Russian Legion, Avalanche, Jax Warriors and more took to the field through the afternoon. Avalanche's Ed Poorman ended up on the injured list after sliding without knee pads. Twenty-some stitches later, he planned to play a back position during the tournament. Intermittent light rains fell on Sunday as vendors continued to arrive, and players gathered to walk the fields in preparation for the five man. Bill Cookston held the captain's meeting in the afternoon, going over changes in rules that had been made during the season, as well as how rules would be enforced. When a player is suspended from playing, his/her team will have to play one player short unless the offending player is removed from the team for a minimum of one year. Player suspensions will carry over from one tournament to the next, but the team will only need to play a player short during the event of the infraction. Five player games will now be scored on a 100 point system, rather than a 60 point system. Playing with a paintgun not locked into semi auto mode would result in a six game suspension. As seems to be the standard at World Cup, players migrated from the fields to the open air bars at Old Town Kissimmee for an evening of fun before the action would begin in earnest early the next morning.
"It's
so much better than last year. The difference is obvious."
The weather proved mild with partly cloudy skies and temperatures in the upper 80s with high humidity. Varied slow-downs bumped the last of Monday's games into Tuesday morning. The games were refereed by members of Adrenalin, UK Cougars (they made it in late due to airport security delays but were happy to have flown safely), Jacksonville Warriors Am B, and 303. At the end of the day Monday, Ground Zero Bedlam, Ironkids and Ton Ton Flinguers were the only pro teams to remain undefeated, with Ironkids holding the highest total score. Strage Black, Strange Red, Consilium Dei 2, and Boston Paintball were the stand-outs in Amateur A. In Amateur B the scoreboard made it appear that Ravage was leading strong, but the refs neglected to indicate the '2' on the score sheet resulting in a mis-post on the Monday evening scoreboard. Brimstone Smoke and Dead Men were also front runners. The Novice category, is technically Amateur B under the NPPL rules. However, there are so many Amateur B teams at World Cup that the less experienced AmBs are entered as novice. Team Wrecks was the leader of the novice teams. Though they had completed more games than most others at that point, they were running on an undefeated string of wins. Time would tell if it would hold through the completion of the prelims on Tuesday.
Tuesday morning full overcast skies and bits of fog were the weather as games started, but the sun managed to warm things up and the skies were soon mostly cloudy again. Catch-up games from Monday's schedule were taken care of on Tuesday with all of the prelims finishing well before sundown. Ground Zero Chaos lead the pro pack, with the Ironkids hot on their heels, both teams undefeated. The top three Amateur A teams were separated by only 4 points - Naughty Dogs Black, Shocktech and Strange Red all being undefeated. ESP Eclipse Black lead the Amateur B teams, also undefeated leading Brimstone Smoke by 73 points. First Strike was the first finisher in the novice prelims, followed by Total Anarchy and Hawaiian Homegrown.
The front runners in the Amateur A semifinals looked like the prelims. Brass Eagle Allstars was edged out of the number four slot and advancement to the finals by a mere two points. The Amateur B leaders saw some changes. European Union 1 ranked first followed by Static, and Rebellion and Ravage. Due to the number of Amateur B and Novice teams, their semifinals were more dramatic. There were 16 semifinalists in each - but only the top four would advance to the finals. Of the Novice semifinalists Team NME finished in first and was joined in the finals by Hawaiian Homegrown, Wrecks and Static AKA. The finals finished in early afternoon. Some trophies went to the expected favorites, while others went to surprise teams that don't play the full NPPL series. Aftershock claimed the first place pro division followed by Ground Zero Chaos, Ton Ton Flinguers and the All Americans. Strange Red placed first in Amateur A. Strange Black took second, Shocktech third and Naughty Dogs black fourth. Ravage topped the Amateur Bs, followed by Static, Rebellion and European Union1. Static AKA grabbed the first place novice prize. Second went to Hawaiian Homegrown, third to Team NME and fourth to Wrecks. Thursday was scheduled as a break in the action. It gave 10 man teams a full day to walk the fields (NPPL rules require that the fields be available for inspection a minimum of four daylight hours prior to the tournament) and acted as a buffer in case the 5 man ran behind schedule. It also turned out to be a busy day for the vendors and sponsors with both 5 and 10 man players milling about the tournament site most of the day. Perhaps it was the busiest day for paintgun thieves. A number of paintguns were stolen from vendors as well as players, and four suspects were arrested in the early evening after being literally caught in the act.
The weather cooled a bit on Friday, and was actually unseasonably chilly for central Florida as the games resumed on Saturday morning. It proved a welcome change from the heat and humidity to which many were unaccustomed. The weather was predicted to remain comfortably cool through the weekend. With assorted delays, the preliminary rounds were still finished with ample sunlight and players rushed the score tent looking not only to find out who made the cut to the semifinals, but who they would play on Sunday. For the pro teams, the cut was tight. Out of 800 possible points, they needed to make about 600. Avalanche finished the prelims ranked first followed closely by the All Americans who had a bit of a lead over Aftershock. Making the semis was important for Aftershock, putting them a step closer to clinching the series title. Coming into World Cup, Aftershock had 183 series points. A fourth place finish would give them 223 points, more than the other leaders, Avalanche and All Americans could achieve by taking first place at the cup. Simply making the cut from semifinals to finals would lock in the series title to Aftershock.
Sunday morning the weather started with the same chill which continued through the day. The semifinals got underway quickly. For the Ironmen this World Cup represented the end of an era. Marty Bush, having been with the team since its early days, has chosen to retire from tournament paintball. Bush will still be involved in the sport, teaching player clinics, and popping up at a tournament here or there, but he will not longer be devoting as much of himself to the tournament scene. "It was a good time, to retire" he said "I've won pretty much everything there is to win in paintball over the years." For brackets with 8 teams in the semifinals the top two teams in each division went on to the finals - for those with eight, the top team in each division advanced. Bob Long's Ironmen led the pros into the finals, followed by Bad Company, Aftershock and Dynasty. This locked in Aftershock as the 2001 NPPL series pro champions. Naughty Dogs were the highest scoring Amateur A team. Farside ranked second, Trauma third, and All Americans 2 fourth. In the Amateur B semis, Outta Control ranked first, Warped Kids second, Nemesis DYE third, Mox Nix fourth. In the Novice semifinals the top finishers were Nonstop, VIP, Mortadelos/Kaya and Static AKA.
That score would have placed Aftershock in first place and Dynasty in second. As the score sheet was enroute to the scoreboard Dynasty protested noting that when there are no players left to pull as a "one for one" penalty, point penalties are assessed. After roughly 20 minutes of debate with the involved parties ultimate judge Bill Cookston ruled that the 12 point penalty listed in the NPPL rules should be applied to Aftershock. Cookston also ruled that since the rules state that once a score has been posted on the scoreboard it can not be changed except to correct a mathematical error, the scoresheet would be altered to reflect the 12 point penalty, and then the score posted on the scoreboard. With the twelve point deduction Aftershock finished 10 points behind Dynasty, rather than two points ahead as they had initially been told by the field referees. Their victory was literally snatched out from underneath them after they had started to celebrate it. Bob Long's Ironmen and Bad Company finished in Third and Fourth places respectively. While receiving their trophy Company's Tom Cole pointed out that they had been shooting Kingman's Spyder Xtra paintguns.
2001 NPPL series champion trophies went to Aftershock for pro, Strange for Amateur A and Warped Kids for Amateur B. Laurent Hamet awarded Ground Zero their trophy for winning the 2001 World Paintball Series. The series combines scores from NPPL tournaments (US), Millennium Series tournaments (Europe) and select major tournaments such as the Mardi Gras Open in order to rank teams on a global scale.
For members of the NPPL who would like
their ID cards mailed to them -- please follow this link.
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